Upon taking control of your character, you learn that you can only move in the cardinal directions: up, down, left, and right. And technicians have access to smoke bombs that break line of sight with enemies, which in turn allows for better positioning or easier escaping. Scouts utilize stealth for short periods of time, which can help get to a better position for combat. He gains fury by killing, which can be used to activate adrenaline which allows him to heal a bit and ignore the pain for a few seconds. Each of the three classes plays the same way with the exception of special abilities. The objective remains the same regardless of the class you choose: survive the hordes of demons and guards and mechs and drones and get to the next floor and the next floor and so on and so forth. I mean, you are still alone but you do not have to just play as a marine. You actually can play as a lone marine, scout, or technician. Wearing its influences on it’s sleeve like a tattoo on its forehead, this is a fast-paced (well, as fast-paced as turn-based can possibly be), in your face, hardcore, thrill ride. Connections to Doom aside, I just have to say: this game is a wild time.ĭeveloped by Chaosforge, Jupiter Hell “is a roguelike set in a 90s sci-fi universe.” You play as a lone space marine against hordes of demons on the moons of Jupiter. I am actually kind of annoyed at myself for not following Jupiter Hell after PAX (I did not have a gaming PC at the time so anything I enjoyed at the show that was slated for PC release was kind of forgotten). I chatted up one of the devs at the show and he gave me a business card with the game’s name on it: Jupiter Hell. It’s clear this game draws a lot of inspiration from Doom. Doom was one of the first FPS games I experienced. Now, I am a huge Doom fan, and not just the recent games. It had this dark space setting with heavy metal vibes, and all in all, looked really cool. Way back at PAX East 2018, I had an opportunity to demo this turn-based action game.
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